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قراءة كتاب Auction of To-day
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used from its predecessor. That, however, is totally unnecessary. The old, or Bridge count, is a thing of the past—dead and almost forgotten. The "new" count is "Auction"—"Auction of To-day" if you will, but unquestionably the best Auction yet devised, the only Auction now played, and destined to be Auction for all future time, unless some system be suggested which will create keener competition in bidding. It is generally conceded that this is practically impossible.
In this book the author does not attempt to drill the uninitiated player in the intricacies of the game. The rudiments can be learned far more satisfactorily by watching a rubber, or by receiving the kindly instruction of a friend or teacher.
In perusing these pages, the beginner will seek in vain to receive such information as that the 10 is a higher card than the 9; or that the Third Hand plays after the Second. The reader is supposed to thoroughly understand the respective values of the cards, as well as the underlying principles and the rules of the game.
Neither is this book intended for the player who recognizes himself as an expert and continuously prates of his own ability. Even should he condescend to read, he would find either "nothing new," or "nothing new worth knowing." Why, indeed, should he waste his valuable time considering the ideas of others, when by his brilliant exposition of his own inimitable theories, he can inculcate in the minds of his inferiors a new conception of Auction possibilities? Such a player may at any time confuse a conscientious partner by making an original bid without an Ace or King, or by committing some equally atrocious Auction faux pas, but as even a constant recurrence of such "trifles" will not disturb his equanimity, why suggest ideas for his guidance?
The real purpose of this little book is to point out to the moderate player the system of bidding and methods of play now adopted by the best exponents of the game, and to advise generally how to produce a satisfactory result at the end of the rubber, sitting, or season.
Much of the success of an Auction player is due to his ability to concentrate his entire attention upon the game. If it were possible to make only a single suggestion to a beginner, the most important point that could be called to his attention would be the necessity for concentration. From the moment the first bid is made until the last card is played, the attention of every player should be confined to the declaration and the play, and during that time no other idea should enter his mind. This may seem rudimentary, but as a matter of fact, the loss of tricks is frequently blamed upon various causes, such as "pulling the wrong card," forgetting that a certain declaration had been made, or that a certain card has been played, miscounting the Trumps or the suit in question, etc., when the lack of complete concentration is the real trouble.
Success in Auction is indeed difficult, and the player who would grasp every situation, and capture every possible trick, must have the power to concentrate all his faculties upon the task before him. No matter how great his capacity, he cannot do thorough justice to any hand, if, during the declaration or play, his mind wander. Too often do we see a player, while the play is in progress, thinking of some such subject as how many more tricks his partner might have made in the last hand; whether his partner has declared in the manner which he believes to be sound and conventional; what is going on at some other table; whether this rubber will be over in time for him to play another, etc.
When this is the mental condition of a player, the best results cannot be obtained. If a trick has been lost, it is gone. Thinking over it cannot bring it back, but may very quickly give it one or more comrades. As soon as each deal is completed, it should be erased from the mind just as figures from a slate. In that way only can be obtained the complete and absolute concentration which is essential to perfect play, and goes a long way toward securing it.
Auction is beyond doubt the most scientific card game that has ever become popular in this country. The expert has the full measure of advantage to which his skill entitles him, and yet the game possesses wonderful fascination for the beginner and player of average ability. It is doubtless destined to a long term of increasing popularity, and it is, therefore, most advisable for all who participate that they thoroughly familiarize themselves with the conventional methods of bidding and playing, so that they may become intelligent partners, and a real addition to any table.
AUCTION OF TO-DAY
I
THE DECLARATION[1]
It is well to realize from the start that the declaration is the most important department of the game, and yet the most simple to master. A foolish bid may cost hundreds of points. The failure to make a sound one may lose a rubber, whereas mistakes in the play, while often expensive and irritating, are rarely attended with such disastrous results.
Any good player who has to choose between a partner who bids well and plays poorly, and one who is a wild or unreliable bidder, but handles his cards with perfection, without hesitation selects the former.
To be an expert player requires natural skill, long experience, keen intuition, deep concentration, and is an art that cannot be accurately taught either by the instructor or by a textbook. Bidding has been reduced to a more or less definite system, which may be learned in a comparatively brief space of time. Consequently, any one possessed of ordinary intelligence, regardless of sex, age, temperament, or experience, may become an expert declarer, but of all who attempt to play, not more than forty per cent. possess that almost indefinable characteristic known as a "card head," without which it is impossible to become a player of the highest class.
The average club or social game, however, produces numerous expert players, while the sound bidder is indeed a rara avis.
The explanation of this peculiar condition is not hard to find. Most Auction devotees began their card experience with Whist, a game in which, beyond doubt, "The play's the thing"; then they transferred their allegiance to Bridge, where the play was the predominant factor; and now they fail to realize that in their new pastime the most important part of the game is concluded before the first card leaves the leader's hand.
It must encourage the student to know that he may surely and quickly become a sound bidder, and that he will then be a more valued partner than a Whist or Bridge celebrity who does not accord to the Declaration the care it deserves and rewards.
Many methods of bidding have been suggested; some have been so absurd that they have not warranted or received serious consideration; others have been accorded a thorough trial, and found wanting.
The system which is herein advocated is believed to be the most sound and informatory yet devised.
Before taking up the declaration by each hand, it is important for the player to realize that with the introduction of the count of to-day, much of the bidding previously in vogue has, of necessity, passed into disuse. For example, under the old count, a player, knowing that the Club suit would never be played and that there was no danger of that declaration being continued by his partner, very properly called a Club to show the Ace and King, even when these two cards were the only Clubs in his hand.
In Auction of to-day, it being possible to score game with any declaration, a suit cannot be safely called unless it be of such length and strength that the partner may continue it as far as his hand warrants. In discussing the subject of Bidding, under