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Title: Big Dummy's Guide to the Internet
Author: Electronic Frontier Foundation
Posting Date: February 9, 2012 [EBook #118] Release Date: March, 1994
Language: English
*** START OF THIS PROJECT GUTENBERG EBOOK BIG DUMMY'S GUIDE TO THE INTERNET ***
Big Dummy's Guide To The Internet
(C)1993, 1994 by the Electronic Frontier Foundation [EFF]
***************************************************************************** Copyright 1993, 1994 Electronic Frontier Foundation, all rights reserved. Redistribution, excerpting, republication, copying, archiving, and reposting are permitted, provided that the work is not sold for profit, that EFF contact information, copyright notice, and distribution information remains intact, and that the work is not qualitatively modified (translation, reformatting, and excerpting expressly permitted however - feel free to produce versions of the Guide for use with typesetting, hypertext, display, etc. applications, but please do not change the text other than to translate it to another language. Excerpts should be credited and follow standard fair use doctrine.) Electronic Frontier Foundation, 1001 G St. NW, Suite 950 E, Washington DC 20001 USA, +1 202 347 5400 (voice) 393 5509 (fax.) Basic info: [email protected]; General and Guide related queries: [email protected]. *****************************************************************************
Big Dummy's Guide to the Internet, v.2.2
copyright Electronic Frontier Foundation 1993, 1994
TABLE OF CONTENTS
Foreword by Mitchell Kapor, co-founder, Electronic Frontier Foundation.
Preface by Adam Gaffin, senior writer, Network World.
Chapter 1: Setting up and jacking in 1.1 Ready, set… 1.2 Go! 1.3 Public-access Internet providers 1.4 If your town doesn't have direct access 1.5 Net origins 1.6 How it works 1.7 When things go wrong 1.8 FYI
Chapter 2: E-mail 2.1. The basics 2.2 Elm — a better way 2.3 Pine — even better than Elm 2.4 Smileys 2.5 Sending e-mail to other networks 2.6 Seven Unix commands you can't live without
Chapter 3: Usenet I 3.1 The global watering hole 3.2 Navigating Usenet with nn 3.3 nn commands 3.4 Using rn 3.5 rn commands 3.6 Essential newsgroups 3.7 Speaking up 3.8 Cross-posting
Chapter 4: Usenet II 4.1 Flame, blather and spew 4.2 Killfiles, the cure for what ails you 4.3 Some Usenet hints 4.4 The Brain-Tumor Boy, the modem tax and the chain letter 4.5 Big Sig 4.6 The First Amendment as local ordinance 4.7 Usenet history 4.8 When things go wrong 4.9 FYI
Chapter 5: Mailing lists and Bitnet 5.1 Internet mailing lists 5.2 Bitnet
Chapter 6: Telnet 6.1 Mining the Net 6.2 Library catalogs 6.3 Some interesting telnet sites 6.4 Telnet bulletin-board systems 6.5 Putting the finger on someone 6.6 Finding someone on the Net 6.7 When things go wrong 6.8 FYI
Chapter 7: FTP 7.1 Tons of files 7.2 Your friend archie 7.3 Getting the files 7.4 Odd letters — decoding file endings 7.5 The keyboard cabal 7.6 Some interesting ftp sites 7.7 ncftp — now you tell me! 7.8 Project Gutenberg — electronic books 7.9 When things go wrong 7.10 FYI
Chapter 8: Gophers, WAISs and the World-Wide Web 8.1 Gophers 8.2 Burrowing deeper 8.3 Gopher commands 8.4 Some interesting gophers 8.5 Wide-Area Information Servers 8.6 The World-Wide Web 8.7 Clients, or how to snare more on the Web 8.8 When things go wrong 8.9 FYI
Chapter 9: Advanced E-mail 9.1 The file's in the mail 9.2 Receiving files 9.3 Sending files to non-Internet sites 9.4 Getting ftp files via e-mail 9.5 The all knowing Oracle
Chapter 10: News of the world 10.1 Clarinet: UPI, Dave Barry and Dilbert 10.2 Reuters 10.3 USA Today 10.4 National Public Radio 10.5 The World Today: From Belarus to Brazil 10.6 E-mailing news organizations 10.7 FYI
Chapter 11: IRC, MUDs and other things that are more fun than they sound 11.1 Talk 11.2 Internet Relay Chat 11.3 IRC commands 11.4 IRC in times of crisis 11.5 MUDs 11.6 Go, go, go (and chess, too)! 11.7 The other side of the coin 11.8 FYI
Chapter 12: Education and the Net 12.1 The Net in the Classroom 12.2 Some specific resources for students and teachers 12.3 Usenet and Bitnet in the classroom
Chapter 13: Business on the Net 13.1 Setting up shop 13.2 FYI
Chapter 14: Conclusion — The end?
Appendix A: Lingo
Appendix B: Electronic Frontier Foundation Information
Foreword
By Mitchell Kapor,
Co-founder, Electronic Frontier Foundation.
Welcome to the World of the Internet
The Electronic Frontier Foundation (EFF) is proud to have sponsored the production of the Big Dummy's Guide to the Internet. EFF is a nonprofit organization based in Washington, D.C., dedicated to ensuring that everyone has access to the newly emerging communications technologies vital to active participation in the events of our world. As more and more information is available online, new doors open up for those who have access to that information. Unfortunately, unless access is broadly encouraged, individuals can be disenfranchised and doors can close, as well. The Big Dummy's Guide to the Internet was written to help open some doors to the vast amounts of information available on the world's largest network, the Internet. The spark for the Big Dummy's Guide to the Internet was ignited in a few informal conversations that included myself and Steve Cisler of Apple Computer, Inc., in June of 1991. With the support of Apple Computer, EFF engaged Adam Gaffin to write the book and actually took on the project in September of 1991. The idea was to write a guide to the Internet for people who had little or no experience with network communications. We intended to post this guide to the Net in ASCII and HyperCard formats and to give it away on disk, as well as have a print edition available. We have more than realized our goal. Individuals from as geographically far away as Germany, Italy, Canada, South Africa, Japan, Scotland, Norway, and Antarctica have all sent electronic mail to say that they downloaded the Big Dummy's Guide to the Internet. The guide is now available in a wide array of formats, including ACSCII text, HyperCard, World Wide Web, PostScript and AmigaGuide. And the guide will be published in a
Mitch Kapor
Chairman of the Board
Electronic Frontier Foundation
[email protected]
For comments, questions, or requests regarding EFF or the Big Dummy's Guide to the Internet, send a note to [email protected].
Preface
By Adam Gaffin,
Senior Writer, Network World, Framingham, Mass.
Welcome to the Internet! You're about to start a journey through a unique land without frontiers, a place that is everywhere at once — even though it exists physically only as a series of electrical impulses. You'll be joining a growing community of millions of people around the world who use this global resource on a daily basis. With this book, you will be able to use the Internet to:
= Stay in touch with friends, relatives and colleagues around the world, at a fraction of the cost of phone calls or even air mail.
= Discuss everything from archaeology to zoology with people in
several different languages.
= Tap into thousands of information databases and libraries
worldwide.
= Retrieve any of thousands of documents, journals, books and
computer programs.
= Stay up to date with wire-service news and sports and
with official weather reports.
= Play live, "real time" games with dozens of other people at once.
Connecting to "the Net" today, takes something of a sense of adventure, a willingness to learn and an ability to take a deep breath every once in awhile. Visiting the Net today is a lot like journeying to a foreign country. There are so many things to see and do, but everything at first will seem so, well, foreign. When you first arrive, you won't be able to read the street signs. You'll get lost. If you're unlucky, you may even run into some locals who'd just as soon you went back to where you came from. If this weren't enough, the entire country is constantly under construction; every day, it seems like there's something new for you to figure out. Fortunately, most of the locals are actually friendly. In fact, the Net actually has a rich tradition of helping out visitors and newcomers. Until very recently, there were few written guides for ordinary people, and the Net grew largely through an "oral" tradition in which the old- timers helped the newcomers. So when you connect, don't be afraid to ask for help. You'll be surprised at how many people will lend a hand! Without such folks, in fact, this guide would not be possible. My thanks to all the people who have written with suggestion, additions and corrections since the Big Dummy's Guide first appeared on the Internet in 1993. Special thanks go to my loving wife Nancy. I would also like to thank the following people, who, whether they know it or not, provided particular help. Rhonda Chapman, Jim Cocks, Tom Czarnik, Christopher Davis, David DeSimone, Jeanne deVoto, Phil Eschallier, Nico Garcia, Joe Granrose, Joerg Heitkoetter, Joe Ilacqua, Jonathan Kamens, Peter Kaminski, Thomas A. Kreeger, Stanton McCandlish, Leanne Phillips, Nancy Reynolds, Helen Trillian Rose, Barry Shein, Jennifer "Moira" Smith, Gerard van der Leun and Scott Yanoff. If you have any suggestions or comments on how to make this guide better, I'd love to hear them. You can reach me via e-mail at [email protected].
Boston, Mass., February, 1994.
Chapter 1: SETTING UP AND JACKING IN
1.1 READY, SET …
The world is just a phone call away. With a computer and modem, you'll be able to connect to the Internet, the world's largest computer network (and if you're lucky, you won't even need the modem; many colleges and companies now give their students or employees direct access to the Internet). The phone line can be your existing voice line — just remember that if you have any extensions, you (and everybody else in the house or office) won't be able to use them for voice calls while you are connected to the Net. A modem is a sort of translator between computers and the phone system. It's needed because computers and the phone system process and transmit data, or information, in two different, and incompatible ways. Computers "talk" digitally; that is, they store and process information as a series of discrete numbers. The phone network relies on analog signals, which on an oscilloscope would look like a series of waves. When your computer is ready to transmit data to another computer over a phone line, your modem converts the computer numbers into these waves (which sound like a lot of screeching) — it "modulates" them. In turn, when information waves come into your modem, it converts them into numbers your computer can process, by "demodulating" them. Increasingly, computers come with modems already installed. If yours didn't, you'll have to decide what speed modem to get. Modem speeds are judged in "bps rate" or bits per second. One bps means the modem can transfer roughly one bit per second; the greater the bps rate, the more quickly a modem can send and receive information. A letter or character is made up of eight bits. You can now buy a 2400-bps modem for well under $60 — and most now come with the ability to handle fax messages as well. At prices that now start around $150, you can buy a modem that can transfer data at 14,400 bps (and often even faster, using special compression techniques). If you think you might be using the Net to transfer large numbers of files, a faster modem is always worth the price. It will dramatically reduce the amount of time your modem or computer is tied up transferring files and, if you are paying for Net access by the hour, will save you quite a bit in online charges. Like the computer to which it attaches, a modem is useless without software to tell it how to work. Most modems today come with easy-to-install software. Try the program out. If you find it difficult to use or understand, consider a trip to the local software store to find a better program. You can spend several hundred dollars on a communications program, but unless you have very specialized needs, this will be a waste of money, as there are a host of excellent programs available for around $100 or less. Among the basic features you want to look for are a choice of different "protocols" (more on them in a bit) for transferring files to and from the Net and the ability to write "script" or "command" files that let you automate such steps as logging into a host system. When you buy a modem and the software, ask the dealer how to install and use them. Try out the software if you can. If the dealer can't help you, find another dealer. You'll not only save yourself a lot of frustration, you'll also have
1.2 GO!
Once, only people who studied or worked at an institution directly tied to the Net could connect to the world. Today, though, an ever-growing number of "public-access" systems provide access for everybody. These systems can now be found in several states, and there are a couple of sites that can provide access across the country. There are two basic kinds of these host systems. The more common one is known as a UUCP site (UUCP being a common way to transfer information among computers using the Unix operating system) and offers access to international electronic mail and conferences. However, recent years have seen the growth of more powerful sites that let you tap into the full power of the Net. These Internet sites not only give you access to electronic mail and conferences but to such services as databases, libraries and huge file and program collections around the world. They are also fast — as soon as you finish writing a message, it gets zapped out to its destination. Some sites are run by for-profit companies; others by non-profit organizations. Some of these public-access, or host, systems, are free of charge. Others charge a monthly or yearly fee for unlimited access. And a few charge by the hour. Systems that charge for access will usually let you sign up online with a credit card. Some also let you set up a billing system. But cost should be only one consideration in choosing a host system, especially if you live in an area with more than one provider. Most systems let you look around before you sign up. What is the range of each of their services? How easy is each to use? What kind of support or help can you get from the system administrators? The last two questions are particularly important because many systems provide no user interface at all; when you connect, you are dumped right into the Unix operating system. If you're already familiar with Unix, or you want to learn how to use it, these systems offer phenomenal power — in addition to Net access, most also let you tap into the power of Unix to do everything from compiling your own programs to playing online games. But if you don't want to have to learn Unix, there are other public-access systems that work through menus (just like the ones in restaurants; you are shown a list of choices and then you make your selection of what you want), or which provide a "user interface" that is easier to figure out than the ever cryptic Unix. If you don't want or need access to the full range of Internet services, a UUCP site makes good financial sense. They tend to charge less than commercial Internet providers, although their messages may not go out as quickly. Some systems also have their own unique local services, which can range from extensive conferences to large file libraries.
1.3 PUBLIC-ACCESS INTERNET PROVIDERS
When you have your communications program dial one of these host systems, one of two things will happen when you connect. You'll either see a lot of gibberish on your screen, or you'll be asked to log in. If you see gibberish, chances are you have to change your software's parameters (to 7-1-E or 8-1-N as the case may be). Hang up, make the change and then dial in again. When you've connected, chances are you'll see something like this:
Welcome to THE WORLD
Public Access UNIX for the '90s
Login as 'new' if you do not have an account
login:
That last line is a prompt asking you to do something. Since this
new
and hit enter. Often, when you're asked to type something by a host system, you'll be told what to type in quotation marks (for example, 'new'). Don't include the quotation marks. Repeat: Don't include the quotation marks. What you see next depends on the system, but will generally consist of information about its costs and services (you might want to turn on your communication software's logging function, to save this information). You'll likely be asked if you want to establish an account now or just look around the system. You'll also likely be asked for your "user name." This is not your full name, but a one-word name you want to use while online. It can be any combination of letters or numbers, all in lower case. Many people use their first initial and last name (for example, "jdoe"); their first name and the first letter of their last name (for example, "johnd"); or their initials ("jxd"). Others use a nickname. You might want to think about this for a second, because this user name will become part of your electronic-mail address (see chapter 2 for more on that). The one exception are the various Free-Net systems, all of which assign you a user name consisting of an arbitrary sequence of letters and numbers. You are now on the Net. Look around the system. See if there are any help files for you to read. If it's a menu-based host system, choose different options just to see what happens. Remember: You can't break anything. The more you play, the more comfortable you'll be. What follows is a list of public-access Internet sites, which are computer systems that offer access to the Net. All offer international e-mail and Usenet (international conferences). In addition, they offer:
FTP: File-transfer protocol — access to hundreds of file libraries (everything from computer software to historical documents to song lyrics). You'll be able to transfer these files from the Net to your own computer.
Telnet: Access to databases, computerized library card catalogs, weather reports and other information services, as well as live, online games that let you compete with players from around the world.
Additional services that may be offered include:
WAIS: Wide-area Information Server; a program that can search dozens of databases in one search.
Gopher: A program that gives you easy access to dozens of other online databases and services by making selections on a menu. You'll also be able to use these to copy text files and some programs to your mailbox.
IRC: Internet Relay Chat, a CB simulator that lets you have live keyboard chats with people around the world.
However, even on systems that do not provide these services directly, you will be able to use a number of them through telnet (see Chapter 6). In the list that follows, systems that let you access services through menus are noted; otherwise assume that when you connect, you'll be dumped right into Unix (a.k.a. MS-DOS with a college degree). Several of these sites are available nationwide through national data networks such as the CompuServe Packet Network and SprintNet. Please note that all listed charges are subject to change. Many sites require new or prospective users to log on a particular way on their first call; this list provides the name you'll use in such cases.
ALABAMA
Huntsville. Nuance. Call voice number for modem number. $35 setup; $25 a month. Voice: (205) 533-4296.
ALASKA
Anchorage. University of Alaska Southeast, Tundra Services, (907) 789-1314; has local dial-in service in several other cities. $20 a month. Voice: (907) 465-6453.
ALBERTA
Edmonton. PUCNet Computer Connections, (403) 484-5640. Log on as: guest. $10 setup fee; $25 for 20 hours a month plus $6.25 an hour for access to ftp and telnet. Voice: (403) 448-1901.
ARIZONA
Tucson. Data Basics, (602) 721-5887. $25 a month or $180 a year.
Voice: (602) 721-1988.
Phoenix/Tucson. Internet Direct, (602) 274-9600 (Phoenix); (602) 321-9600 (Tucson). Log on as: guest. $20 a month. Voice: (602) 274-0100 (Phoenix); (602) 324-0100 (Tucson).
BRITISH COLUMBIA
Victoria Victoria Free-Net, (604) 595-2300. Menus. Access to all features requires completion of a written form. Users can "link" to other Free-Net systems in Canada and the United States. Free. Log on as: guest Voice: (604) 389-6026.
CALIFORNIA
Berkeley. Holonet. Menus. For free trial, modem number is (510) 704-1058. For information or local numbers, call the voice number. $60 a year for local access, $2 an hour during offpeak hours. Voice: (510) 704-0160.
Cupertino. Portal. Both Unix and menus. (408) 725-0561 (2400 bps); (408) 973-8091 (9600/14,400 bps). $19.95 setup fee, $19.95 a month. Voice: (408) 973-9111.
Irvine. Dial N' CERF. See under San Diego.
Los Angeles/Orange County. Kaiwan Public Access Internet, (714) 539-5726; (310) 527-7358. $15 signup; $11 a month (credit card). Voice: (714) 638-2139.
Los Angeles. Dial N' CERF. See under San Diego.
Oakland. Dial N' CERF. See under San Diego.
Pasadena. Dial N' CERF See under San Diego.
Palo Alto. Institute for Global Communications., (415) 322-0284. Unix. Local conferences on environmental/peace issues. Log on as: new. $10 a month and $3 an hour after first hour. Voice: (415) 442-0220.
San Diego. Dial N' CERF USA, run by the California Education and Research Federation. Provides local dial-up numbers in San Diego, Los Angeles, Oakland, Pasadena and Irvine. For more information, call voice (800) 876-CERF or (619) 534-5087. $50 setup fee; $20 a month plus $5 an hour ($3 on weekends). Voice: (800) 876-2373.
San Diego. CTS Network Services, (619) 637-3660. Log on as: help. $15 set-up fee, monthly fee of $10 to $23 depending on services used. Voice: (619) 637-3637.
San Diego. Cyberspace Station, (619) 634-1376. Unix. Log on as:
guest. Charges: $10 sign-up fee; $15 a month or $60 for six months.
San Francisco. Pathways, call voice number for number. Menus. $25
setup fee; $8 a month and $3 an hour. Voice: (415) 346-4188.
San Jose. Netcom, (510) 865-9004 or 426-6610; (408) 241-9760; (415) 424-0131, up to 9600 bps. Unix. Maintains archives of Usenet postings. Log on as: guest. $15 startup fee and then $17.50 a month for unlimited use if you agree to automatic billing of your credit-card account (otherwise $19.50 a month for a monthly invoice). Voice: (408) 554-UNIX.
San Jose. A2i, (408) 293-9010. Log on as: guest. $20 a month; $45 for three months; $72 for six months.
Sausalito. The Whole Earth 'Lectronic Link (WELL), (415) 332- 6106. Uses moderately difficult Picospan software, which is sort of a cross between Unix and a menu system. New users get a written manual. More than 200 WELL-only conferences. Log on as: newuser. $15 a month plus $2 an hour. Access through the nationwide CompuServe Packet
COLORADO
Colorado Springs/Denver. CNS, (719) 570-1700 (Colorado Springs); (303) 758-2656 (Denver). Local calendar listings and ski and stock reports. Users can choose between menus or Unix. Log on as: new. $35 setup fee; $2.75 an hour (minimum fee of $10 a month). Voice: (719) 592- 1240.
Colorado Springs. Old Colorado City Communications, (719) 632- 4111. Log on as: newuser. $25 a month. Voice: (719) 632-4848.
Denver. Denver Free-Net, (303) 270-4865. Menus. Access to all services requires completion of a written form. Users can "link" to other Free-Net systems across the country. Free. Log on as: guest.
Golden. Colorado SuperNet. E-mail to fax service. Available only to Colorado residents. Local dial-in numbers available in several Colorado cities. For dial-in numbers, call the number below. $3 an hour ($1 an hour between midnight and 6 a.m.); one-time $20 sign-up fee. Voice: (303) 273-3471.
DELAWARE
Middletown. Systems Solutions, (302) 378-1881. $20 setup fee; $25 a month for full Internet access. Voice: (800) 331-1386
FLORIDA
Talahassee. Talahassee Free-Net, (904) 488-5056. Menus. Full access requires completion of a registration form. Can "link" to other Free-Net systems around the country. Voice: (904) 488-5056.
GEORGIA
Atlanta. Netcom, (303) 758-0101. See under Los Angeles,
California, for information on rates.
ILLINOIS
Champaign. Prarienet Free-Net, (217) 255-9000. Menus. Log on as: visitor. Free for Illinois residents; $25 a year for others. Voice: (217) 244-1962.
Chicago. MCSNet, (312) 248-0900. $25/month or $65 for three months of unlimited access; $30 for three months of access at 15 hours a month. Voice: (312) 248-UNIX.
Peoria. Peoria Free-Net, (309) 674-1100. Similar to Cleveland Free-Net (see Ohio, below). Users can "link" to the larger Cleveland system for access to Usenet and other services. There are also Peoria Free-Net public-access terminals in numerous area libraries, other government buildings and senior-citizen centers. Contact the number below for specific locations. Full access (including access to e-mail) requires completion of a written application. Free. Voice: (309) 677-2544.
MARYLAND
Baltimore. Express Access, (410) 766-1855; (301) 220-0462; (714) 377-9784. Log on as: new. $20 setup fee; $25 a month or $250 a year. Voice: (800 969-9090.
Baltimore. Clarknet, (410) 730-9786; (410) 995-0271; (301) 596- 1626; (301) 854-0446. Log on as: guest. $23 a month, $126 for six months or $228 a year. Voice: (410) 730-9765.
MASSACHUSETTS
Bedford. The Internet Access Company, (617) 275-0331. To log on, follow on-line prompts. $20 setup fee; $19.50 a month. Voice: (617) 275-2221.
Brookline. The World, (617) 739-9753. "Online Book Initiative" collection of electronic books, poetry and other text files. Log on as: new. $5 a month plus $2 an hour or $20 for 20 hours a month. Available nationwide through the CompuServe Packet Network for another $5.60 an hour. Voice: (617) 739-0202.
Lynn. North Shore Access, (617) 593-4557. Log on as: new. $10 for 10 hours a month; $1 an hour after that. Voice: (617) 593-3110.
Worcester. NovaLink, (508) 754-4009. Log on as: info. $12.95 sign-up (includes first two hours); $9.95 a month (includes five daytime hours), $1.80 an hour after that. Voice: (800) 274-2814.
MICHIGAN
Ann Arbor. MSEN. Call voice number for dial-in number. Unix.
Charges: $20 setup; $20 a month. Voice: (313) 998-4562.
Ann Arbor. Michnet. Has local dial-in numbers in several Michigan numbers. For local numbers, call voice number below. $35 a month plus one-time $40 sign-up fee. Additional network fees for access through non-Michnet numbers. Voice: (313) 764-9430.
NEW HAMPSHIRE
Manchester. MV Communications, Inc. For local dial-up numbers call voice line below. $5 a month mininum plus variable hourly rates depending on services used. Voice: (603) 429-2223.
NEW JERSEY
New Brunswick. Digital Express, (908) 937-9481. Log on as: new. $20 setup fee; $25 a month or $250 a year. Voice: (800) 969-9090.
NEW YORK
New York. Panix, (212) 787-3100. Unix or menus. Log on as: newuser. $40 setup fee; $19 a month or $208 a year. Voice: (212) 877- 4854.
New York. Echo, (212) 989-8411. Unix, but with local conferencing software. Log on as: newuser. $19.95 ($13.75 students and seniors) a month. Voice: (212) 255-3839.
New York. MindVox, (212) 989-4141. Local conferences. Log on as: guest. $10 setup fee for non-credit-card accounts; $15 a month. Voice: (212) 989-2418.
New York. Pipeline, (212) 267-8606 (9600 bps and higher); (212) 267-7341 (2400 bps). Offers graphical interface for Windows for $90. Log on as: guest. $20 a month and $2 an hour after first 20 hours or $35 a month unlimited hours. Voice: (212) 267-3636.
New York. Maestro, (212) 240-9700. Log on as: newuser. $12 a month or $140 a year. Voice: (212) 240-9600.
NORTH CAROLINA
Charlotte. Vnet Internet Access, (704) 347-8839; (919) 406-1544.
Log on as: new. $25 a month. Voice: (704) 374-0779.
Triangle Research Park. Rock Concert Net. Call number below for local modem numbers in various North Carolina cities. $30 a month; one- time $50 sign-up fee. Voice: (919) 248-1999.
OHIO
Cleveland. Cleveland Free-Net, (216) 368-3888. Ohio and US Supreme Court decisions, historical documents, many local conferences. Full access (including access to e-mail) requires completion of a written application. Free. Voice: (216) 368-8737.
Cincinnati. Tri-State Free-Net, (513) 579-1990. Similar to Cleveland Free-Net. Full access (including access to e-mail) requires completion of a written application. Free.
Cleveland. Wariat, (216) 481-9436. Unix or menus. $20 setup fee;
$35 a month. Voice: (216) 481-9428.
Dayton. Freelance Systems Programming, (513) 258-7745. $20 setup
fee; $1 an hour. Voice: (513) 254-7246.
Lorain. Lorain County Free-Net, (216) 277-2359 or 366-9753.
Similar to Cleveland Free-Net. Users can "link" to the larger
Cleveland system for additional services. Full access (including
access to e-mail) requires completion of a written application. Free.
Voice: (216) 366-4200.
Medina. Medina Free-Net, (216) 723-6732, 225-6732 or 335-6732. Users can "link" to the larger Cleveland Free-Net for additional services. Full access (including access to e-mail) requires completion of a written application. Free.
Youngstown. Youngstown Free-Net, (216) 742-3072. Users can "link" to the Cleveland system for services not found
ONTARIO
Ottawa. National Capital FreeNet, (613) 780-3733 or (613) 564-3600. Free, but requires completion of a written form for access to all services.
Toronto. UUNorth. Call voice number below for local dial-in numbers. $20 startup fee; $25 for 20 hours a month of offpeak use. Voice: (416) 225-8649.
Toronto. Internex Online, (416) 363-3783. Both Unix and menus. $40 a year for one hour a day. Voice: (416) 363-8676.
OREGON
Portland. Agora, (503) 293-1772 (2400 bps), (503) 293-2059 (9600 bps or higher). Log on as: apply. $6 a month for one hour per day.
Portland. Teleport, (503) 220-0636 (2400 bps); (503) 220-1016 (9600 and higher). Log on as: new. $10 a month for one hour per day. Voice: (503) 223-4245.
PENNSYLVANIA
Pittsburgh. Telerama, (412) 481-5302. $6 for 10 hours a month, 60 cents for each additional hour. Voice: (412) 481-3505.
QUEBEC
Montreal. Communications Accessibles Montreal, (514) 931-7178 (9600 bps); (514) 931-2333 (2400 bps). $25 a month. Voice: (514) 931-0749.
RHODE ISLAND
East Greenwich. IDS World Network, (401) 884-9002. In addition to Usenet, has conferences from the Fidonet and RIME networks. $10 a month; $50 for six months; $100 for a year.
Providence/Seekonk. Anomaly, (401) 331-3706. $125 for six months or $200 a year. Educational rate of $75 for six months or $125 a year. Voice: (401) 273-4669.
TEXAS
Austin. RealTime Communications, (512) 459-4391. Log on as: new. $75 a year. Voice: (512) 451-0046.
Dallas. Texas Metronet, (214) 705-2901; (817) 261-1127. Log on as: info or signup. $10 to $35 setup fee, depending on service; $10 to $45 a month, depending on service. Voice: (214) 705-2900 or (817) 543-8756.
Houston. The Black Box, (713) 480-2686. $21.65 a month. Voice: (713) 480-2684.
VIRGINIA
Norfolk/Peninsula. Wyvern Technologies, (804) 627-1828 (Norfolk); (804) 886-0662 (Peninsula). $10 startup fee; $15 a month or $144 a year. Voice: (804) 622-4289.
WASHINGTON, DC
The Meta Network. Call voice number below for local dial-in numbers. Caucus conferencing, menus. $15 setup fee; $20 a month. Voice: (703) 243-6622.
CapAccess, (202), 784-1523. Log on as guest with a password of visitor. A Free-Net system (see under Cleveland, Ohio, for information). Free. Voice: (202) 994-4245.
See also: listing under Baltimore, MD for Express Access and
Clarknet.
WASHINGTON STATE
Seattle. Halcyon, (206) 382-6245. Users can choose between menus and Unix. Log on as: new. $10 setup fee; $60 a quarter or $200 a year. Voice: (206) 955-1050.
Seattle. Eskimo North, (206) 367-3837 (all speeds), (206) 362-6731 (9600/14.4K bps). $10 a month or $96 a year. Voice: (206) 367-7457.
UNITED KINGDOM
London. Demon Internet Systems, 44 (0)81 343 4848. 12.50 setup fee; 10 a month or 132.50 a year. Voice: 44 (0)81 349 0063
1.4 IF YOUR TOWN HAS NO DIRECT ACCESS
If you don't live in an area with a public-access site, you'll still be able to connect to the Net. Several services offer access through national data networks such as the CompuServe Packet Network and SprintNet, which have dozens, even hundreds of local dial-in numbers across the country. These include Holonet in Berkeley, Calf., Portal in Cupertino, Calf., the WELL in Sausalito, Calf., Dial 'N CERF in San Diego, Calf., the World in Brookline, Mass., and Michnet in Ann Arbor, Mich. Dial 'N CERF offers access through an 800 number. Expect to pay from $2 to $12 an hour to use these networks, above each provider's basic charges. The exact amount depends on the network, time of day and type of modem you use. For more information, contact the above services. Four other providers deliver Net access to users across the country: Delphi, based in Cambridge, Mass., is a consumer-oriented network much like CompuServe or America Online — only it now offers subscribers access to Internet services. Delphi charges: $3 a month for Internet access, in addition to standard charges. These are $10 a month for four hours of off-peak (non-working hours) access a month and $4 an hour for each additional hour or $20 for 20 hours of access a month and $1.80 an hour for each additional hour. For more information, call (800) 695-4005. BIX (the Byte Information Exchange) offers FTP, Telnet and e-mail access to the Internet as part of their basic service. Owned by the same company as Delphi, it also offers 20 hours of access a month for $20. For more information, call (800) 695-4775. PSI, based in Reston, Va., provides nationwide access to Internet services through scores of local dial-in numbers to owners of IBM and compatible computers. PSILink. which includes access to e-mail, Usenet and ftp, costs $29 a month, plus a one-time $19 registration fee. Special software is required, but is available free from PSI. PSI's Global Dialup Service provides access to telnet for $39 a month plus a one-time $39 set-up fee. For more information, call (800) 82PSI82 or (703) 620-6651. NovX Systems Integration, based in Seattle, Washington, offers full Internet access through an 800 number reachable across the United States. There is a $24.95 setup fee, in addition to a monthly fee of $19.95 and a $10.5 hourly charge. For more information, call (206) 447-0800.
1.5 NET ORIGINS
In the 1960s, researchers began experimenting with linking computers to each other and to people through telephone hook-ups, using funds from the U.S Defense Department's Advanced Research Projects Agency (ARPA). ARPA wanted to see if computers in different locations could be linked using a new technology known as packet switching. This technology, in which data meant for another location is broken up into little pieces, each with its own "forwarding address" had the promise of letting several users share just one communications line. Just as important, from ARPA's viewpoint, was that this allowed for creation of networks that could automatically route data around downed circuits or computers. ARPA's goal was not the creation of today's international computer-using community, but development of a data network that could survive a nuclear attack. Previous computer networking efforts had required a line between each computer on the network, sort of like a one-track train route. The packet system allowed for creation of a data highway, in which large numbers of vehicles could essentially share the same lane. Each packet was given the computer equivalent of a map and a time stamp, so that it could be sent to the right destination, where it would then be reassembled into a message the computer or a human could use. This system allowed computers to share data and the researchers to exchange electronic mail, or e-mail. In itself, e-mail was something of a revolution, offering the ability to send detailed letters at the speed of a phone
1.6 HOW IT WORKS
The worldwide Net is actually a complex web of smaller regional networks. To understand it, picture a modern road network of trans- continental superhighways connecting large cities. From these large cities come smaller freeways and parkways to link together small towns, whose residents travel on slower, narrow residential ways. The Net superhighway is the high-speed Internet. Connected to this are computers that use a particular system of transferring data at high speeds. In the U.S., the major Internet "backbone" theoretically can move data at rates of 45 million bits per second (compare this to the average home modem, which has a top speed of roughly 9,600 to 14,400 bits per second). Connected to the backbone computers are smaller networks serving particular geographic regions, which generally move data at speeds around 1.5 million bits per second. Feeding off these in turn are even smaller networks or individual computers. Unlike with commercial networks such as CompuServe or Prodigy, there is no one central computer or computers running the Internet — its resources are to be found among thousands of individual computers. This is both its greatest strength and its greatest weakness. The approach means it is virtually impossible for the entire Net to crash at once — even if one computer shuts down, the rest of the network stays up. The design also reduces the costs for an individual or organization to get onto the network. But thousands of connected computers can also make it difficult to navigate the Net and find what you want — especially as different computers may have different commands for plumbing their resources. It is only recently that Net users have begun to develop the sorts of navigational tools and "maps" that will let neophytes get around without getting lost. Nobody really knows how many computers and networks actually make up this Net. Some estimates say there are now as many as 5,000 networks connecting nearly 2 million computers and more than 15 million people around the world. Whatever the actual numbers, however, it is clear they are only increasing. The Net is more than just a technological marvel. It is human communication at its most fundamental level. The pace may be a little quicker when the messages race around the world in a few seconds, but it's not much different from a large and interesting party. You'll see things in cyberspace that will make you laugh; you'll see things that will anger you. You'll read silly little snippets and new ideas that make you think. You'll make new friends and meet people you wish would just go away. Major network providers continue to work on ways to make it easier for users of one network to communicate with those of another. Work is underway on a system for providing a universal "white pages" in which you could look up somebody's electronic-mail address, for example. This connectivity trend will likely speed up in coming years as users begin to demand seamless network access, much as telephone users can now dial almost anywhere in the world without worrying about how many phone companies actually have to connect their calls. And today, the links grow ever closer between the Internet and such commercial networks as CompuServe and Prodigy, whose users can now exchange electronic mail with their Internet friends. Some commercial providers, such as Delphi and America Online, are working to bring their subscribers direct access to Internet services. And as it becomes easier to use, more and more people will join this worldwide community we call the Net. Being connected to the Net takes more than just reading conferences and logging messages to your computer; it takes asking and answering questions, exchanging opinions — getting involved. If you choose to go forward, to use and contribute, you will become a citizen of Cyberspace. If you're reading these words for the first time, this may seem like an amusing but unlikely notion — that one could "inhabit" a place without physical space. But put a mark beside these words. Join the Net and actively participate for a year. Then re-read this passage. It will no longer seem so strange to be a "citizen of Cyberspace." It will seem like the most natural thing in the world. And that leads to another fundamental thing to remember:
You can't break the Net!
As you travel the Net, your computer may freeze, your screen may erupt into a mass of gibberish. You may think you've just disabled a million-dollar computer somewhere — or even your own personal computer. Sooner or later, this feeling happens to everyone — and likely more than once. But the Net and your computer are hardier than you think, so relax. You can no more break the Net than you can the phone system. If something goes wrong, try again. If nothing at all happens, you can always disconnect. If worse comes to worse, you can turn off your computer. Then take a deep breath. And dial right back in. Leave a note for the person who runs the computer to which you've connected to ask for advice. Try it again. Persistence pays. Stay and contribute. The Net will be richer for it — and so will you.
1.7 WHEN THINGS GO WRONG
1.8 FYI
The Net grows so fast that even the best guide to its resources would be somewhat outdated the day it was printed. At the end of each chapter, however, you'll find FYI pointers to places on the Net where you can go for more information or to keep updated on new resources and services. Peter Kaminski maintains a list of systems that provide public access to Internet services. It's availble on the network itself, which obviously does you little good if you currently have no access, but which can prove invaluable should you move or want to find a new system. Look for his "PDIAL" file in the alt.bbs.lists or news.answers newsgroups in Usenet (for information on accessing Usenet, see Chapter 3). Steven Levy's book, "Hackers: Heroes of the Computer Revolution," (Anchor Press/Doubleday, 1984). describes the early culture and ethos that ultimately resulted in the Internet and Usenet. John Quarterman's "The Matrix: Computer Networks and Conferencing Systems Worldwide" (Digital Press, 1990) is an exhaustive look at computer networks and how they connect with each other. You'll find numerous documents about the Internet, its history and its resources in the pub/Net_info directory on the Electronic Frontier Foundation's FTP server (see chapter 7 to decipher this).