PROPHETICAL, EDUCATIONAL
AND PLAYING CARDS
Larger Image
Atouts of an Early Italian Pack of Tarots
1 Il Bagattel2 La Papessa
3 L’Imperatrice 4 L’Imperatore
5 Il Papa
6 Gli Amanti
Prophetical, Educational
and
Playing Cards
By
MRS. JOHN KING VAN RENSSELAER
Author of
“The Devil’s Picture Books,” Etc.
LONDON
HURST & BLACKETT, Ltd.
PATERNOSTER HOUSE
1912
PRINTED BY
THE GEORGE H BUCHANAN COMPANY
Philadelphia, U. S. A.
The Oracle of Ishtar and Nebo
Uttered by a Woman Baya (or Witch)
a Native of Arabela
I am Nebo—The Lord of the Writing Tablet—
Glorify Me.”
CONTENTS
Chapter I—Prophetical and Other Cards 27-57 Divining cards—Tablets of fate—Tarots—Gambling cards—Their difference—Persian cards—Oldest emblems—Standard packs of Tarots—German designs—French designs—Rouge et Noir—Persia and Sweden—Writers on cards—The three gods—Derivation of name—Mercury and his predecessors—Writer of E-Sigalia—Fortune-telling—The priest of Thoth—Speech—Italian Tarots—L’Ombre—From leaves to cards—Attributes of Mercury—Atouts—de Gebelin—From arrows to cards—Gambling sticks of King Qa—Rods—Devices—Argiphontes—Cyllenius or Agoneus—Caduceator—Chthonius—The study of cards—Rods—Many authorities—Papus—Temple at Baiæ—Book of Thoth—Addha-Nari—Heraldry—Tradesmen’s signs—Lady Mary Wortley Montagu—Terminus—Cestus—Pigs and tongues—Gazelle—Number Thirteen—Joker. Chapter II—The Book of Thoth, Hermes, and Nebo 58-71 Its leaves—Mercury’s attributes—Il Matto—Nebo—Tablets of fate—The Atouts—Their significance—de Gebelin—Egyptian deities—Parchment records—Thoth the framer of laws—Bible of the gypsies—Attributes of Mercury—Interpretation—Balaam—The “baru”—Tête-á-Tête mysteries—The pack—L’Ombre—Skus—Pagat—Austrian Taroks—The romance of a pack of Tarots—Austrian games—Austrian game books—A clergyman on cards. Chapter III—Mercurius 72-93 The rank of Mercury—His occupations—His statues—Cadueceus—The purse bearer—The sword—The cup of Hermes—The four symbols—Nebo’s temple—E-Sigalia—Pozzuoli—Its merchants—The Serapeon—Serapis—Roman villas—The temple of Mercury at Baiæ—Mercurius—His work—His parentage—His Infancy—Gifts from the gods—Golden-leaved rod—Wings—The planet—Different cognomens—Representations—Thoth—Inventions—Priests—Sirius—Hermes introduced by the Pelasgi—Books of Thoth—Inventor of games—Great teacher—Titles of books—Connection with cards—Their scientific arrangement. Chapter IV—Thoth 94-108 M. Maspero’s description of temple—Mr. Rawlinson’s account—Psammetchas—Nebo and Thoth—Symbols—The month—Its device—Tablet of Khufu or Cheops—Hieroglyphically described—Names of gods—Qualities and titles of Thoth—At judgment seat—Sacrifices—Books—Colleges—Priestess of Thoth—Khufu—Thotmes—Cleopatra’s needles—Generations of priests—Gypsies—Hermetic books—The ghosts—Book of knowledge—Its boxes—Magical texts—Amulets—Ritual of the dead—Hall of two truths—Osiris—Confession—Three Writings—King of Sais—The dumb children—Some of the books of Thoth—The temple—Wall pictures—Origin of Atouts. Chapter V—Nebo or Nabu 109-123 Chaldean god—Different names—Parent—Wife—Presides at birth and death—Sword as symbol—Assyrian gods—King’s temples—Protector—Hymn to Nebo—Borsippa—E-Zida—Great library—Invocations—Titles—Emblems—Stylus—God of Revelations—Nabi, Naypes or prophet—Mr. Chatto’s derivation—Early cards in Italy—Planet—Assyrian gods identical with Roman gods—The Moon—The month—Dog star—Sacrifices—Card emblems—Boar—Temples—Cult—Nebuchadnezzar—All wise—Asshurbanipal—Assyrian invasion—Mingling of cults—Highway of Egypt—Cuneiform inscriptions—Tablets—Texts—Hymn to Nabu—Origin of letters. Chapter VI—The Atouts of the
ILLUSTRATIONS
Atouts of an Early Italian Pack of Tarots, 1 to 6 Frontispiece Facing Page Atouts of an Early Italian Pack of Tarots, 7 to 12 30 Atouts of an Early Italian Pack of Tarots, 13 to 18 54 Atouts of an Early Italian Pack of Tarots, 19 to 22, with Two Court Cards 74 Early Italian Tarots, Court Cards 98 Early Italian Tarots, Pip Cards of the Cup Suit 116 Early Italian Tarots, Pip and Court Cards of the Cup Suit 140 Early Italian Tarots, Pip Cards of the Rod Suit 166 Early Italian Tarots, Pip and Court Cards of the Rod Suit 190 Early Italian Tarots, Pip Cards of the Sword Suit 216 Early Italian Tarots, Pip and Court Cards of the Sword Suit 238 Early Italian Tarots, Pip Cards of the Money Suit 264 Early Italian Tarots, Pip and Court Cards of the Money Suit 288 Swedish, Korean and Japanese Gambling and Educational Cards 312 English, German and Chinese Gambling Cards 326 Spanish, English, Dutch and American Gambling, Historical and Educational Cards 354
FOREWORD
If an apology is needed for writing again on the subject of playing cards, the excuse may be offered that new lights have been turned on the subject, so that there is fresh information to lay before the public, derived from a close and exhaustive study of the European libraries and museums, as well as of the pictures on the Playing Cards themselves or prints found in those repositories, and also in the collection owned by the writer; for these speak their histories to those who regard their symbols with appreciative knowledge, since they had an immense significance when originally adopted.
It is twenty years since The Devil’s Picture Book was published and it is now out of print. The writer has been frequently called upon to furnish papers on the subject, so that it has been kept fresh in mind. At the time that the first book was issued it was the only one that had been printed in the United States devoted entirely to the history of cards not necessarily connected with games. Since then little has been published on the subject, and the information given in the present volume has been largely derived from the writer’s own observations and studies.
A collection of Playing Cards, begun at that time with a solitary pack brought as a curiosity by a traveler from Algiers, that bore the ancient pips of Swords, Staves, Money and Cups, has now grown to hundreds of specimens culled from many different countries. Comparing these with each other, and studying all obtainable histories on the subject, leads to the conclusion that the writers of the seventeenth, eighteenth and
It therefore followed that the history and traditions peculiar to the ceremonies connected with that personage should be studied in order to trace Playing Cards to their birthplace and find for them an origin, without weakly stopping at the fourteenth century, and declaring that cards came out of space, as many authors have done.
The heraldic devices of Mercury, which are the emblems of what has always been called, by historians, “The Book of Thoth Hermes Trismegistus,” are in themselves mute proof of the connection of the Tarots (as they are now called) with the cult of Mercury. These cards are the oldest ones known, and the symbols are retained in Italian Tarots of to-day, so it may be allowed that when Playing Cards are studied as the leaves of the book of a cult, not as a game, their own pictures relate the story that has lain dormant for many hundreds of years. They only required to have a key in order to be intelligible to any one interested in the subject, and this has been furnished by recognizing the four attributes of Mercury in the card pips, which had escaped the notice of students until the present time, as well as the attributes of the picture part of the pack called the Atouts, which are those of Egyptian gods.
The popular notion that cards were invented for the amusement of a crazy French king is quite disproved by the historical records of the Tarots of the fourteenth century and the packs that survive. There are some beautiful specimens in Mr. Pierpont Morgan’s collection, the emblems and devices of which are identical with records of the ancient Tarots, and these cards are very much older than the French packs.
Although the gap between the old cards and the worship of Mercury in Etruria is still to be bridged through accurate historical data, the inferential connection is too strong to be ignored and the rules of the games played with the cards intended for prophesying or fortune-telling, as well as the tradition connected with the Tarots themselves offer connecting links with the cult of Mercury that cannot afford to be disregarded, as has been done hitherto.
Mr. Stuart Culin, in his introduction to “Korean Games,” says: “Investigation has been hitherto comparatively unproductive of results from the fact that most students have failed to perceive the true significance of games in primitive culture, regarding them primarily as pastimes.” But he traces many of the games which are common to all children all over the world to a “sacred and divinatory origin, a theory that finds confirmation in their traditional associations, such as the use of cards in fortune-telling.”
That Playing Cards are derived from the mysteries of ancient days will prove to be such a novel idea to many persons that the well-worn expression: “It can’t be true, I never heard it before,” will be hurled at the author. But such critics are begged to pause, to consider the subject carefully, and to marshal convincing proofs to the contrary before dipping caustic-tipped pens into the inkwells of ignorance, doubt and disbelief.
Court de Gebelin, over a hundred years ago, was scoffed at and called a dreamer by the writers who followed him and wrote on the subject of Playing Cards; yet these same gentlemen with strange accord, while failing to advance any proofs of de Gebelin’s inconsistencies or ignorant deductions, contradicted themselves by agreeing with his bold statement that the Tarots were the survival of the cult of Mercury or Thoth Hermes.
The nineteen-hundred-year-old crusade against cards, as wicked tools of wicked persons, dates from the struggle of the early Christians against idolatry, and this has been transmitted for generations, although there are few persons who can trace their prejudices to the true origin. Nor do they realize how often Divine commands to consult the occult were laid upon the Israelites without carefully perusing the books of Moses.
It may be as well to sum up in a few words the various proofs that the Playing Cards we now use are descended from the ancient mysteries. First, Arrows, and their successors, Straws, Sceptres or Rods. Cups, Swords and Money have always been used in connection with prophesying. Second, the emblems of Swords, Sceptres (or Stylus), Cups and Money have always represented Mercury, Thoth and Nebo as their emblems or attributes. Third, the worship of Thoth was introduced into Italy by the priests of that cult, as is proved historically by the remains of their Temple at Puozzoli, as well as the Temple there to Mercury, near which place the Tarots are still found in common use in their original form, displaying pictures of the Egyptian deities. Fourth, the Egyptians or Gypsies are the fortune-tellers of Europe and always use cards for the purpose. Fifth, the name given originally to the Tarots or prophetical cards that bear the ancient emblems was Nabi, Naypes or “Prophets,” which name is retained for playing cards in many parts of the world.
Thanks are due to the custodians of various museums who have displayed their collection of cards, and in particular to the artist, Mr. Burton Donnel Hughes, who kindly and skillfully designed the beautifully symbolic cover for this book.
M. K. Van Rensselaer.
New York, 1912.
CHAPTER I
PROPHETICAL AND OTHER CARDS
Playing cards may be classified under three distinct heads. First, are those intended for divining purposes; these have descended from an ancient religious cult that would be entirely forgotten were it not for the traditional ceremonies connected with consulting this oracle, or “The Tablets of Fate,” that are known as Tarots, and which are still used for fortune-telling in southern Europe, Asia and Africa.
The second division embraces cards used for gambling as well as for educational purposes, which have a short and easily studied history covering the time of their invention and the amusements for which they were intended. These date no further back than the end of the fourteenth century in northern Europe.
The third division includes the cards used for amusement or gambling, commonly known as playing cards, which are found in common use all over the world, although the designs on them vary with the location, and those familiar in France, England and the United States are unknown in Spain, Italy, Germany, Sweden, Persia, China or Japan, since each of these countries has playing cards peculiar to the nation and quite unknown to the others.
The French and German packs were invented solely for amusement or gambling purposes, while the Tarots, with their typical and heraldic designs, transmitted from early days, are now only to be found entire in Italy, other countries having adopted one portion or the other of the original set as more convenient for games. This separation renders the decks useless for divining purposes; whereas, when intact they are distinctly prophetical or
In some countries, such as Persia, only the emblematic or picture part of the pack, called by the Italians Atouts, is used; but the greater part of the world ignores these entirely and is ignorant that such cards exist, recognising only the pip or suit part of the pack, but in almost every quarter of the globe four suits composing a pack are known, although the symbols on them vary widely.
The oldest emblems are those of the Tarots that are still those most commonly known. These are Swords, Rods, Money and Cups, which are the pips familiar in Italy as well as Spain, Algiers, South America, Cuba, Mexico, Porto Rico, the Philippine Islands and wherever the Spanish language is used, for the Spaniards, when conquering the world, carried their favorite toys with them, introducing them to the natives who accepted the novelty with avidity and used them for games, just as the Spaniards had adopted them from the Italians.
The standard pack has ten pip and four court cards, or fifty-six in all, which are headed by a King, a Queen, a Cavalier and a Knave, and these cards all have names given to them according to the country where they are used. Cards for all parts of the world are made in Paris and local preferences are closely followed, although most countries manufacture their own cards, and a considerable revenue is gained by taxing the product as well as the import of cards. But while the ancient emblems are now commonly used in the countries mentioned, the important part of the ancient pack has been discarded. This comprised twenty-one picture cards, which were a most necessary adjunct to the pip cards, for when the fortunes of the players were to be revealed by reading the prophecies of the gods it was imperative that the two sets should be used in connection with each other, but the complete pack that is still known as Tarots can only be found in Italy.
The German cards were never intended for fortune-telling, but entirely for gambling, and they have devices peculiarly their own. Hitherto no one has explained why or for what purpose these symbols were invented, since they had no particular significance when used in connection with the cards. They are Acorns, Bells, Hearts and Leaves, and are partly heraldic emblems connected with the game of Lansquenet. There are but three male court cards called King, Over Knave and Under Knave.