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قراءة كتاب Outdoor Sports and Games
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quickly. Tie eight kinds of knots quickly in the dark or blindfolded. Lash spars properly together for scaffolding. Build model bridge or derrick. Make a camp kitchen. Build a hut of one kind or another suitable for three occupants.
Piper: A scout must be able to play a march and a reel on the pipes, to dance the sword-dance, and must wear kilt and Highland dress.
Plumber: A scout must be able to make wiped and brazed joints, to cut and fix a window pane, repair a burst pipe, mend a ball or faucet tap, and understand the ordinary hot and cold water system of a house.
Poultry Farmer: A scout must have a good knowledge of incubators, brooders, sanitary fowl-houses and coops and runs; also of rearing, feeding, killing, and dressing birds for market; also he must be able to pack birds and eggs for market.
Printer: A scout must know the names of different types and paper sizes. Be able to compose by hand or machine, understand the use of hand or power printing machines. He must also print a handbill set up by himself.
Seaman: A scout must be able to tie eight knots rapidly in the dark or blindfolded. Splice ropes, fling a rope coil. Row and punt a boat single-handed, and punt with pole, or scull it over the stern. Steer a boat rowed by others. Bring the boat properly alongside and make it fast. Box the compass. Read a chart. State direction by the stars and sun. Swim fifty yards with trousers, socks, and shirt on. Climb a rope or pole of fifteen feet, or, as alternative, dance the hornpipe correctly. Sew and darn a shirt and trousers. Understand the general working of steam and hydraulic winches, and have a knowledge of weather wisdom and knowledge of tides.
Signaller: A scout must pass tests in both sending and receiving in semaphore and Morse signalling by flag, not fewer than twenty-four letters per minute. He must be able to give and read signals by sound. To make correct smoke and flame signals with fires. To show the proper method of signalling with the staff.
Stalker: A scout must take a series of twenty photographs of wild animals or birds from life, and develop and print them. Or, alternately, he must make a collection of sixty species of wild flowers, ferns, or grasses, dried and mounted in a book and correctly named. Or, alternately, he must make coloured drawings of twenty flowers, ferns or grasses, or twelve sketches from life of animals and birds. Original sketches, as well as the finished pictures, to be submitted. Or, alternately he must be able to name sixty different kinds of animals, insects, reptiles, or birds in a museum or zoological garden, or from unnamed coloured plates, and give particulars of the lives, habits, appearance and markings of twenty of them.
Starman: A scout must have a general knowledge of the nature and movements of the stars. He must be able to point out and name six principal constellations. Find the north by means of other stars than the Pole Star in case of that star being obscured by clouds, etc., and tell the hour of the night by the stars or moon. He must have a general knowledge of the positions and movements of the earth, sun and moon, and of tides, eclipses, meteors, comets, sun spots, planets.
Surveyor: A scout must map correctly, from the country itself, the main features of a half a mile of road, with 440 yards each side, to a scale of two feet to the mile, and afterward re-draw same map from memory. Measure the heights of a tree, telegraph pole and church steeple, describing method adopted. Measure width of a river, and distance apart of two objects a known distance away and unapproachable. Be able to measure a gradient, contours, conventional signs of ordnance survey and scales.
Swimming and Life Saving: A scout must be able to dive and swim fifty yards with clothes on (shirt, trousers, socks as minimum). Able to fling and use life-line or life-buoy. Able to demonstrate two ways of rescue of drowning person, and revival of apparently drowned.
THE PATROL
The simplest way to form a patrol of scouts is to call together a small group of boys over twelve years of age. A simple recital of the things that scouts do, with perhaps an opportunity to look over the Manual, will be enough to launch the organization. The selection of a patrol leader will then follow, and the scouting can begin. It is well not to attempt too much at the start. Get the boys to start work to pass the requirements for the tenderfoot.
The Patrol Leader: Each patrol should have a patrol leader—preferably a boy. The choice of this leader has much to do with the success of the patrol. He should be a recognized leader among the boys in the group. Do not hesitate to entrust him with details. Let him feel that he is your right-hand man. Ask his opinion on matters pertaining to the patrol. Make him feel that the success of the organization depends largely upon him, being careful, of course, not to overdo it. You will find that this attitude will enlist the hearty cooperation of the boy and you will find him an untiring worker, with the ability to bind the boys closer together than you could ever hope to do alone.
POINTS OF INTEREST
1. Scouting does not consist in wearing a khaki suit or a lot of decorations. It is in doing the things that are required for the tenderfoot, second-class and first-class scout badges and the badges of merit.
2. Scouts do not wish any one to buy things for them. They buy their own equipment and pay their own way.
3. Scouts do their best to keep the scout oath and law.
4. The glory of scouting is "to do a good turn to some one every day without reward."
5. Scouts regard the rights of others, and do not trespass on the property or feelings of others.
6. Scouting means obedience and discipline. The boy who can't obey will never command.
7. Scouts are always busy and getting fun out of it—at work, at school, at home, at play. Be a good scout.
HOW TO ORGANIZE A TROOP
First: Write to Headquarters, which is at 200 Fifth Avenue, New York City, for a scout master's certificate.
Second: Either combine three or more patrols or having one patrol, appoint several patrol leaders and enlist boys for the new patrols.
Third: The minimum number of patrols in a troop is three, and the maximum the number a scout master can rightly handle. Care should be taken not to organize for the sake of a big showing.
Hints on starting: In actually starting a troop, it has been found better to start in a small way. Begin by one or two leader-men making a careful study of "Scouting for Boys" and as soon as the main ideas have been grasped, get together a small number of boys, and go through with them the initial stages step by step, until the boys bubble over with scouting ideals, and until the notion of a fancy uniform and games in the country have given place to a definite desire to qualify for manhood and citizenship. These boys will make the nucleus round which to form a troop, and should pass on their training and enthusiasm to the boys who are enlisting under them. It has been found better to obtain distinctly older fellows for patrol leaders: the scout masters should invariably be men who feel the great responsibility of having boys under their charge, and the possibility of leading the boys from the moment when they enlist in the scouts to the time they pass out again to be fully fledged men.
Finances: The finances necessary to run a troop of scouts should be met by the scouts themselves. It is a main principle of scouting to teach the boys to be self-reliant, and anything which will militate against the constant sending round of the hat will be a national good.
The Scout Master: The scout master is the adult leader of a troop. The scout master may begin with one patrol. He must have a deep interest in boys, be genuine in