قراءة كتاب Games and Play for School Morale A Course of Graded Games for School and Community Recreation
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Games and Play for School Morale A Course of Graded Games for School and Community Recreation
flowers, a day at the circus.
Correlate rhythmic exercises with the reading language and nature work. The movements may be executed to music, Victrola or piano being used.
Walking fast | Galloping horses |
Walking slow | Hammering |
Jumping | Rabbits jumping |
Running | Ducks waddling |
Ringing bell | Skating |
Marching | Raking garden |
Hopping | Rowing boat |
Clapping | Bouncing ball |
Beating drum | Throwing snowballs |
Blowing bubbles | Elephant's walk |
Fairies skipping | Giant striding |
Birds flying | Goose waddle |
Boats sailing | Turkey strutting |
Blowing bugle | Indian walking |
Blowing up a balloon | Walk like a dwarf |
Climbing a steep hill | Crow like a rooster |
Imitate a steam engine | Breathe in the fresh air |
Smell the pretty rose | Blow a feather in the air |
FOR THE YOUNGER CHILDREN
THE CIRCUS
All ready for the big circus parade. Choose what you want to do or be in the parade. Now we are at the circus grounds. The band marches around the tent. Choose the instrument you want to play. See the big, big elephants in the circus. Let us feed the big elephants. Now look at the pretty high-stepping horses. See if we can step as high as they. The little baby ponies are coming now. Let us make tiny steps just as they do. Now the juggler is ready to play. Throw the ball high, way up high, and catch it on your nose. Heads up high. Now let's breathe hard, drink in the fresh air and run home to Mother.
Introduce skipping, hopping, running, jumping.
1. Stand like soldiers. (Head, eyes, chest, feet.)
2. March like soldiers.
3. Run like fairies.
4. Run like brownies.
5. Fly like birds.
Fly to the woods in front of you.
Fly to the woods in back of you.
Fly to the woods to the left.
Fly to the woods to the right.
Play you are trees. Bend to the left; arms sideward or overhead. Bend to the right; arms sideward or overhead. Galloping horses: Hold reins—gallop forward. Skipping children: Skip—lightly and evenly.
Bursting bag:
1. Breathe in.
2. Blow.
3. Clap.
Blow a soap bubble. Keep a feather in the air. Blow out a candle.
Blow a trumpet. Imitate the wind. Imitate a train of cars. Imitate a flute. Blow a whistle. Blow a bugle.
MOVING DAY
Two adjacent rows, play together. The first of May is moving day. The seats are houses. One player is chosen to be "It" and he walks up and down the street between the two rows. At a signal, the residents along the street change houses before and behind him and he tries to get a house while it is vacant. The seats not occupied and one more must be marked and not used in the game so that there is at all times one person without a house. If the people do not move often enough the one who is "It" may number the players and then when he calls, two or three numbers may change places.
OLD HEN AND CHICKENS
Choose a leader to be the old hen, who goes out of the room. All the others sit at their seats, heads bowed on the desk. Touch four on the head. Immediately they become little chickens. The old hen is recalled and as she says "Cluck! Cluck!" the four wee chicks answer "Peep! Peep!" The mother hen tries to locate them by sound. The chick discovered first becomes the old hen.
GOOD MORNING GAME
One child is chosen as leader. He stands in front of class facing the blackboard; the teacher steps lightly down among children and touches a pupil on the head who says to the leader "Good Morning John Brown." The leader responds by saying "Good Morning, Mary Smith." If the leader fails to recognize voice of the pupil speaking, his place is taken by that child and the game continues. This game is especially good exercise in ear training.
BIRDS LEARNING TO FLY
Mother bird and little birds all stretch wings. Look up at the pretty blue sky. Fly around lightly. Tuck wings under and hop. Drink from the pretty brook. Stretch wings ready to fly back home. Tired, breathe, raise and lower wings. Rest in your little nest.
AUTOMOBILE
Let us go for a spin in the park. Stoop, crank your automobile. Step into the machine. Ride around the track; blow your horn. Pump up your flat tire. Bend and stretch arms upward to rest them. Ride home. Breathe in the good fresh air. Put your automobile into the garage.
A DAY AT THE BEACH
Run down to the beach, one row at a time. Stoop, gather a handful of stones. Raise hand, high, throw stones out into the sea. Now dig a well with your shovel. Put shovel down hard, throw sand over shoulder. See the big wave coming in. Run and see how near you can come to it without wetting your feet. Run back quickly as wave comes nearer. Wade out into the water. Lift knee high. Mother is calling. Run home quickly. Take a long, deep breath.
OUT FOR A PICNIC
Pack your baskets. Hang them over your arm. Run down to the street car. Give your fare to the conductor. Step down from the car very carefully. Look up and down for passing automobiles. Run down to the beach. Ready for lunch baskets. Eat your lunch. Drink the cool spring water. Now for the whirligig. Choose a galloping horse. Ready—go. Stop, slowly. Get off the merry-go-round. Run for the street car. Wave good-bye to your friends. Take a deep breath.
First Grade
SQUIRREL IN TREES
Three players stand so as to represent a hollow tree, facing center with hands on each other's shoulders; a fourth player stoops within to represent a squirrel. Let the other players see how this is done and they in the same way form groups of four. There must be one extra player, who is a squirrel without a home. Upon a signal by the teacher all the squirrels must change trees and the homeless squirrel tries to get a tree. This leaves another squirrel without a home. And the game is repeated. After a time let each squirrel change places with one of the players of the tree so as to give all a chance to be squirrels.
BEAN BAG PASSING
The class is arranged so that there are the same number of players in each row. A bean bag is placed on each front desk. At a given signal the occupant of the front seat passes it overhead to the pupil behind him, who passes it to the next and so on until it reaches the end of the row, when it is returned the same way. The row returning the bag to the front desk soonest, wins.
CROSSING THE BROOK
Draw two parallel lines on the floor with chalk to represent the banks of the brook. The players form in line and take a running jump across the brook. Those who step into the brook must run home to put on dry stockings. Those who succeed in jumping across the brook continue round the course and jump again, this time increasing the width of the brook. Standing jump may be used in playing this game.
DAYS OF WEEK
Name first row across the room, Monday; second, Tuesday; third, Wednesday, etc. Teacher stands in front of room with rubber ball. As she bounces the ball, she calls "Thursday." The row named Thursday run to the front. The child catching the ball takes place of teacher. The children failing to catch ball pass to their seats. The new teacher continues game until the ball is caught.
WEE BOLOGNA MAN