قراءة كتاب The Book of Sports: Containing Out-door Sports, Amusements and Recreations, Including Gymnastics, Gardening & Carpentering

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The Book of Sports:
Containing Out-door Sports, Amusements and Recreations, Including Gymnastics, Gardening & Carpentering

The Book of Sports: Containing Out-door Sports, Amusements and Recreations, Including Gymnastics, Gardening & Carpentering

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دار النشر: Project Gutenberg
الصفحة رقم: 5

together. To commence it, two semicircles are drawn against a wall or hedge at the opposite sides of the playground. These are called the Bounds.

Two other spaces are then marked out a little away from these to the right or to the left. These places are called the Prisons.

The game is commenced by a player from one side running out midway between the bounds or prisons, a player from the other side immediately following to capture him; one from the other side follows after the second to capture him, and so on, both parties sending out as many as they think fit. The object of each player is to intercept and touch any player of the opposite side who has left his bounds before him, but he is not at liberty to touch any that have started after him; it being their privilege, if they can, to touch him before he gets back to his own bounds. A player must touch only one person each time he leaves bounds, and cannot be touched by another after he has taken a prisoner. Every player who is touched, must go to the prison belonging to his adversaries, where he must remain until one of his own side can touch him; and prisoners can neither touch nor be touched in their return to their own bounds again. The game is won by that side which has taken all the other party prisoners.

STAG OUT.

In this game, one boy personates the Stag, and with his hands closed together, starts from his bounds after the other players. When he succeeds in touching one who is called the Ass, the first who gets to him rides him back to the bounds. The two then go out in the same manner, then three, and so on, till the whole are caught.

WARNING.

This game is something similar to another very good game called "Warning," which may be played by any number of players. One begins the game in the same manner as in "Stag Out," repeating the following words,—"Warning once, warning twice, warning thrice—A bushel of wheat, and a bushel of rye, when the cock crows, out jump I—Cock a doodle doo." He then runs out and touches the first he can overtake, who returns to bounds with him. The two then join hands and sally forth, and touch a third, who joins hands with the other two: again they sally hand-in-hand, the two outside ones touching as many as they can. Immediately a player is touched, they must break hands and run back to the bounds. If any of the out-players can catch any of those who held hands, they may ride them back to their bounds. When three are touched, he who first begins the game has the privilege of joining the out-players, whose object is always to break the line.

MOUSE IN THE CORNER.

In this game, one of the players takes the part of Puss, and places himself in the centre, and the others playing take up their positions in the four corners of the playground. Each of the players calls out, "Puss, puss, puss, pretty puss,—how do you do pussy," and endeavour to pass from corner to corner. The players are at liberty to change corners in all directions, and if Puss can touch one when he is away from his corner, the one so touched, after giving Puss a ride round the ground, becomes Puss, or if Puss can take a vacant corner, the player without a corner must do the same,—give Puss a ride round and become Puss.

KING OF THE CASTLE.

This is not a bad game. One player, called King of the Castle, places himself on a little rising mound; the other players endeavour to push or pull him from his elevation, and whoever succeeds in this, takes his place.

HIPPAS.

Hippas

This game is something like the preceding, only that one boy mounts on the back of another, who is called his Horse, another boy does the same, and the two mounted boys endeavour to pull each other from the saddle. This play is harmless when a soft piece of turf is chosen, but dangerous on the stones or hard ground.

THREAD THE NEEDLE.

This is a good game,—any number of boys may play it. It is begun by joining hands; and the two outside players at each end commence the game by the following dialogue:—

How many miles to Babylon?
Three score and ten.
Can I get there by candle-light?
Yes, and back again.
Then open the gates without more ado,
And let the king and his men go through.

The player who stands at the opposite end of the line, now elevates his hand, joined in that of the player next him, to form the needle's eye, and the other outside player approaches running, and the whole line follow him through, if possible, without breaking. This is continued, each end holding up their hands successively, till the players are tired of the sport.

TOUCH.

This is a game of speed. One volunteers to be Touch, and he pursues the other players till he comes up with one of them and touches him; unless the player so touched can say, "I touch iron," or, "I touch wood," before he is touched, he becomes Touch, and must give the player who touched him a ride home. A player is liable to be touched only when running from one piece of wood or iron to another.

There is another and a better game of Touch, called "Cross Touch," which is played thus:—One volunteers to be Touch, and sallies forth from his bounds. While he is pursuing one of the players, a third player runs between him and the player pursued, and touch must then follow the one who crosses till another crosses them, and so on, till at length the whole playground will become a scene of activity and sport.

BOWLS.

"I will play at Bowls with the sun and moon."—Byron.

"He who plays Bowls must expect rubbers."—Bowles.

This is one of the best of games for hot or cold weather, for it is excellent exercise, and requires skill and judgment. Few requisites are required for it, but a level lawn, or tolerably level field, is indispensable, as are the bowls, the Jack, and the players.

In playing bowls, partners may be chosen, if there are many players, or the game may be played by two persons. When, however, there are three or four of a side, there is more interest attached to the game. The best player of my time was the good old schoolmaster, Mr. Fenn, from whom I obtained all the particulars concerning Bowls.

The bowls used at this game are of wood, loaded with lead, or biassed, as it is called, namely, there is one side thicker than the other, which is marked, and this may be held either near or away from the thumb as it may be required to lay the ball. No writer in a book can teach this, as it depends upon the nature of the ground, and the situation of the balls already bowled.

Before commencing the game, the first player leads out a small white ball, called a Jack; he then lays his own balls as near to it as possible; the players then follow in succession, but no partners follow each other till the whole balls are delivered, and those who obtain the nearest points to the Jack score one for each ball.

The number making the

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