قراءة كتاب Chess Fundamentals

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Chess Fundamentals

Chess Fundamentals

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دار النشر: Project Gutenberg
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K - K 1; 11 K - Q 6, K - Q 1. If now White advances the Pawn, the Black King gets in front of it and White must either give up the Pawn or play K - K 6, and a stale mate results. If instead of advancing the Pawn White withdraws his King, Black brings his King up to the Pawn and, when forced to go back, he moves to K in front of the Pawn ready to come up again or to move in front of the White King, as before, should the latter advance.

The whole mode of procedure is very important and the student should become thoroughly conversant

with its details; for it involves principles to be taken up later on, and because many a beginner has lost identical positions from lack of proper knowledge. At this stage of the book I cannot lay too much stress on its importance.

Example 6.—In this position White wins, as the King is in front of his Pawn and there is one intervening square.

Chess position

The method to follow is to

advance the King as far as is compatible with the safety of the Pawn and never to advance the Pawn until it is essential to its own safety.

Thus:

1. K - K 4, K - K 3.

Black does not allow the White King to advance, therefore White is now compelled to advance his Pawn so as to force Black to move away. He is then able to advance his own King.

2. P - K3, K - B 3; 3. K - Q 5, K - K 2.

If Black had played 3...K - B 4, then White would be forced to advance the Pawn to K 4, since he could not advance his King without leaving Black the opportunity to play K - K 5, winning the Pawn. Since he has not done so, it is better for White not to advance the Pawn yet, since its own safety does not require it, but to try to bring the King still further forward. Thus:

4. K - K 5, K - Q 2; 5. K - B 6, K - K 1.

Now the White Pawn is too far back and it may be brought up within protection of the King.

6. P - K 4, K - Q 2.

Now it would not do to play K - B 7, because Black would play K - Q 3, and White would have to bring back his King to protect the Pawn. Therefore he must continue.

7. P - K 5, K - K 1.

Had he moved anywhere else, White could have played K - B 7, followed by the advance of the Pawn to K 6, K 7, K 8; all these squares being protected by the King. As Black tries to prevent that, White must now force him to move away, at the same time always keeping the King in front of the Pawn. Thus:

8. K - K 6.

P - K 6 would make it a draw, as Black would then play K - B, and we would have a position similar to the one explained in connection with Example 5.

8...K - B 1; 9. K - Q 7.

King moves and the White Pawn advances to K 8, becomes a Queen, and it is all over.

This ending is like the previous one, and for the same reasons should be thoroughly understood before proceeding any further.



3. PAWN ENDINGS

I shall now give a couple of simple endings of two Pawns against one, or three against two, that the reader may see how they can be won. Fewer explanations will be given, as it is up to the student to work things out for himself. Furthermore, nobody can learn how to play well merely from the study of a book; it can only serve as a guide and the rest must be done by the teacher, if the student has one; if not, the student must realise by

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