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قراءة كتاب Bridge; its Principles and Rules of Play with Illustrative Hands and the Club Code of Bridge Laws
تنويه: تعرض هنا نبذة من اول ١٠ صفحات فقط من الكتاب الالكتروني، لقراءة الكتاب كاملا اضغط على الزر “اشتر الآن"

Bridge; its Principles and Rules of Play with Illustrative Hands and the Club Code of Bridge Laws
exercise of sound judgment. The good maker has an enormous advantage over the weak one.
Try to select the trump that will win the greatest number of points with a strong hand, and the one that will lose the fewest possible number with a weak hand. Be liberal and bold when behind in the game and conservative and timid when ahead.
In suggesting rules for the make this difficulty must be faced: the exercise of the best judgment in the world will not enable one to select the successful trump EVERY time; and players are apt to forget the many times a particular make has won, and to be impressed by the one time the rule failed them.
Follow consistently the laws for the make with a certainty that in the large majority of cases they will prove successful; and digress from these laws only when the score warrants.
NO-TRUMP DECLARATION BY THE DEALER
Provided the hand contain no large honour score in hearts or diamonds, it is evident that the no-trump declaration is more likely than any other to result in the gain of a large score; the dealer should, therefore, first consider his chances of winning at no-trump. There is a large percentage in favour of the success of an original no-trump make. The dealer can see and combine his own with the dummy hand; while his adversary makes the initial lead in the dark. The dealer can play false cards; while the adversaries cannot afford to deceive each other. In short the dealer plays the hand with an exact knowledge of the cards that are held against him, and can take advantage of any error made, or any information given by the adversaries. As tricks are won by small suit cards in every no-trump hand, there is no method of estimating how many tricks your hand may be worth. The dealer, in declaring no-trump, may assume that his partner's hand will contain an average amount of strength. If the dealer is weak in one suit he is justified in counting on his partner's hand for some protection in that suit. The dealer should not declare no-trump when he is reasonably sure of winning the game or rubber with a trump suit; neither should the dealer declare no-trump without an ace in his hand—unless the score is very desperate and then only when his hand is exceptionally strong.
RULES FOR THE NO-TRUMP DECLARATION BY THE DEALER
| Holding— | 4 Aces. 3 Aces. 2 Aces and one other guarded suit. 1 Ace and three other guarded suits. 1 long established black suit (A K Q x x x [A]) and one other Ace. |
[A] "x" signifies small cards.
GUARDED SUITS
The following may be called guarded suits:
| K Q x | K J x | K x | Q J x | Q x x |
WEAK NO-TRUMP MAKES TO THE SCORE
If the score warrants the dealer in taking a chance at a weak make, it is safer to gamble at no-trump than at a weak red declaration. At no-trump the dealer's partner has a wider field for assistance, as any one good suit will help.
On the rubber game, with the score very much against him, the dealer should declare no-trump.
| Holding— | 2 Aces and a guarded Jack. 2 Aces, one suit being A K. 1 Ace, a guarded K or Q and a K Q suit. 1 Ace and two guarded suits (K or Q). 1 long established black suit and a guarded King. |
HEARTS
In considering a heart make, the dealer should be influenced by the general strength of his hand and by the number of honours he holds in the trump suit. Hearts should always be declared with four or five honours in the hand irrespective of the strength of other suits; the honour score will probably more than compensate for a possible loss of trick points. A heart declaration with less than two honours is not advisable—unless the hand contain great length in the trump suit or great strength in the other suits—as the honour scores made against the hand will usually exceed its trick value.
HEARTS IN PREFERENCE TO NO-TRUMP
As it requires three odd tricks to win a game of thirty points without a trump, and but one trick more to win a game with a heart trump, the dealer will often have occasion to choose between the two makes. With a strong heart hand and a doubtful "no-trumper," or if the hand contain one unguarded suit, hearts should always be given the preference. As the adversaries have the lead and the privilege of doubling, a weak suit exposes the hand to some danger at no-trump.
RULES FOR THE HEART MAKE
The dealer should declare hearts:
| Holding— |
6 Hearts, including 1 honour and some protection in other suits. 5 Hearts, including 2 honours and some protection in other suits. 5 Hearts, including 1 honour with a good five-card plain suit, or with strong protection in other suits. 4 Hearts, including 3 honours and some protection in other suits. 4 Hearts, including 4 honours, with or without protection in other suits. |
DIAMONDS
As there are two declarations of greater value than diamonds, there is often a question as to the advisability of passing the make with a fair diamond hand and of giving partner an opportunity to declare no-trump or hearts. The dealer should always make the trump diamonds holding four or five honours in his hand, irrespective of the state of the score; holding less than four honours the dealer must be influenced by the number of points that are necessary to win the game, and by the strength of his hand. Many players are prejudiced against an original diamond declaration when the score is love all; and, while the writer believes it safer at this score to declare diamonds with a fair hand than to chance the uncertainty of a passed make, yet the make SHOULD be passed:—
When behind on the first game—as 0-24.
Having lost the first and with nothing scored on the second game.
When nothing on the rubber game.
In each of these positions, as the adversaries have the next deal and may win the game, it is imperative that you score thirty points. To accomplish this with a diamond trump it is necessary to win eleven of the thirteen tricks; therefore, unless you hold a hand of more than the average strength, it is advisable to pass the make in hopes that partner can declare hearts or no-trump.
If there is a question between a diamond and no-trump declaration, the latter is usually preferable; for while the risk is greater the reward is double.
A diamond make is advisable whenever there is a fair chance to win the game, as when but two or three odd tricks are needed.
RULES FOR THE DIAMOND MAKE
The dealer should declare diamonds:
| Holding— |
6 Diamonds, including 1 honour and some protection in |

