قراءة كتاب Bridge Axioms and Laws

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Bridge Axioms and Laws

Bridge Axioms and Laws

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دار النشر: Project Gutenberg
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Whoever is favoured by luck may usually take all manner of chances and succeed.

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More rubbers are lost by bad makes than by bad plays.

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Often the result of one hand, which proves nothing, will encourage the tendency toward unsound makes.

The question "What will be the probable make if I pass?" is of great assistance in determining the declaration.

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It is remarkable how many passed "no-trumpers" go astray; and the number proves the necessity for more cautious passed makes.

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A good player can take more chances with the make because of his ability to play the cards properly.

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No-trump play is an effort to establish and bring in small cards of a long suit.

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Many a hand is ruined by careless and hasty play at the first trick.

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Do not play your adversary's game for him, lend him no aid in establishing his suit.

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Take all your finesses against the player who holds an established suit.

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If, as dealer, you wish to make four tricks in a suit with but three in sight, give the adversaries a chance to discard.

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When there are tricks that the adversaries must win, try to make this necessity a benefit to your hand.

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Rid yourself of any high card which may interrupt the continuation of your partner's suit.

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The dealer's main plan of a trump hand should be to exhaust trumps and bring in a suit.

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Be cognisant of what you should accomplish and then decide how best to do it.

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Pitfalls in the form of false leads, false cards and clever under-play should be dug for your adversaries at every opportunity.

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Too much haste in showing ability to ruff in the weak trump hand frequently brings disaster.

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When you are reasonably assured of every trick but one, lead your remaining trump.

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As a rule avoid an inclination to ruff in the strong trump hand.

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Remember that the partner who doubles usually has trump strength, and do not strew his pathway with obstructions by forcing him.

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It is unusually bad play to double when you need only an odd trick to win the game.

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The card led by your partner is a message of his holding in that suit.

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Many a rubber is lost which the prompt lead of a high card might have saved.

It is too late to force when the adversaries hold the remaining trumps and an established suit.

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Ruffing with a commanding trump rarely loses a trick and often gains one.

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The temptation to over-trump should frequently be resisted.

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Clear your long suit before you part with your card of re-entry.

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Cultivate uniformity in your style of play, let there be no remarkable haste or hesitation in making or passing, and look as cheerful as possible.

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Hesitation and mannerisms in Bridge should be carefully avoided.

Emphasise no play of your own, and show no pleasure or displeasure at any play.

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Superiority of skill is shown by the play of the cards, not by mannerisms.

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Continued hesitancy and nervous indecision are serious faults in Bridge.

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