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قراءة كتاب Sharps and Flats A Complete Revelation of the Secrets of Cheating at Games of Chance and Skill
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Sharps and Flats A Complete Revelation of the Secrets of Cheating at Games of Chance and Skill
that we are approaching our destination.
Upon leaving the train, if we are curious, we may easily discover which of our late companions are the confederates. They leave the carriage to all appearance perfect strangers to one another; but follow one of them at a distance, and it will be found that they are fairly well-acquainted when not professionally employed.
This trick is an extremely simple one; and is accomplished as follows.

When the cards are taken up, preparatory to manipulation, they are held as indicated in fig. 1. First, the two indifferent cards are taken, one in each hand, and next, the king in the right hand. Card No. 2 in the illustration, therefore, is the king. In throwing down the cards at the outset No. 1 card is placed in position 1; No. 2 card in position 2; and No. 3 in position 3. Thus, the king occupies a position between the two other cards. So far, all is plain sailing, and it is by no means difficult to trace the movements of the card we are following up, however deftly it may be manipulated. There is a saying that 'the quickness of the hand deceives the eye.' That is nonsense. No hand, however expert, can produce a movement so quick that the eye cannot detect it. What really deceives the eye in sleight of hand is that some of the movements are not exactly what they appear to be, their real nature is skilfully disguised. Of this the three card trick is a good example. When the sharp observes his pigeon getting ready to be plucked, he changes his tactics slightly from the straightforward course he has hitherto pursued. The cards appear to be thrown down in the same manner as before, but it is not so. In this case, No. 1 card is thrown down in No. 1 position, as at the outset; but, instead of throwing down No. 2—the king—in No. 2 position, it is card No. 3 which is allowed to fall, and the king goes finally into position 3. Thus the uninitiated, instead of following up the king, as they fondly believe, are really on the trail of card No. 3.
It will be readily understood that the turned-up corner can present no difficulty to a sharp who has devoted a little practice to its rectification. The act of throwing down the cards is quite sufficient to cover all the movement which is necessary.
Instead of ear-marking the card by turning up a corner, the confederate will sometimes tear off a very minute scrap from his newspaper, and, wetting it, will attach it to a corner of the card as he turns it up. When this is done, the operator of course contrives to slip the moistened fragment from one card to another.
Leaving our three-card acquaintances to their own devices—though, perhaps, our duty would be to give them into the hands of the police—we will proceed to the race-course.
Space will not permit us here to consider the numerous evil devices for acquiring the root of all evil indulged in by race-course sharps. In fact, these scarcely form part of our subject. Some of them, such as 'telling the tale,' and so on, are more or less ingenious; but at best they are merely vulgar swindles which involve no skill beyond the exercise of that tact and plausibility which are common to sharps and swindlers of every kind.
Pursuing our investigations, then, let us suppose that we now approach one of the spots where winners and losers, sharps and flats, meet on the common ground of applying meat and drink to the refreshment of body and soul. Here, if we are favoured, we may chance to meet with a little entertainment—intellectual and instructive—provided by the spectacle of three persons who are engaged in the scientific recreation of spinning coins upon some convenient corner of table or buffet. Needless to say, they are two 'sharps' and a 'flat,' and their little game is 'odd man.'
The game is simple, but financially there is a good deal in it. It is played in this way. Three coins being spun on edge upon a table, it is obvious that either all three will fall with the same side up—in which case the spin must be repeated—or, two will fall one way and one the other. The owner of the latter coin is the 'odd man.' There are two systems of playing. Either the odd man is out—that is to say, he stands aside, whilst the other two spin for 'head' or 'woman'—or the odd man pays. In either case, the loser pays the other two. If fairly played, of course the chances are equal for all three players. But, alas! even this apparently innocent game is capable of sophistication.
The method of cheating will be seen at a glance on referring to fig. 2.

A coin which has been slightly bevelled to one side will bear a superficial examination without creating suspicion as to its genuineness. If it has a milled edge, it must necessarily be re-milled. Such a coin, when spun on edge, will always tend to fall in one direction. The bevelling, as shown in the figure, is exaggerated, for distinctness' sake; in practice, the angle is very slight.
Two 'sportsmen,' each provided with coins of this description, meet with a 'mug' and propose spinning for liquid refreshment. If they are pretty sure of their man they may possibly allow him to win. Afterwards, however, they lead him on to spin for higher stakes, and then he invariably loses.
If the game is 'odd man pays,' they spin with coins which will fall alike; simultaneously changing their coins from time to time, so that they do not always bring them same side up. This being so, all three coins must either fall alike, or else the dupe will be the odd man. Then he pays each of his companions the amount of the stakes. Thus, the chances are dead against the dupe, for his opponents cannot possibly lose.
When the game is 'odd man out,' the winnings are not made so rapidly; but at the same time they are quite as certain, and the proceedings are not so liable to create suspicion. In this case, the sharps spin with coins which will fall in different directions, and consequently the dupe is never the odd man. His coin is bound to fall the same way as one of the others; so he has to spin again with one or other of the 'rooks.' If the second spin is 'head wins,' the sharp will use a coin which falls 'head.' Here, again, the coins must either fall alike, and the spin be repeated, or the dupe must lose.
To disarm suspicion, however, the second spin may occasionally be a fair one; his opponent using a 'square' coin. Even then, the chances are two to one against him. Supposing the stakes are a sovereign, the loser has to pay the two winners a sovereign each; and therefore if the dupe loses he has to pay two sovereigns, whilst, if he wins, he receives only one. So much, then, for 'odd man.'
If we search the purlieus of the race-course, we are sure to find the 'purse trick' well in evidence. A good many people seem to get a living at it, yet there is not much mystery connected with it. Its accomplishment rests purely on sleight of hand. We are all familiar with the purse purporting to contain a half-crown and a shilling which the salesman offers to dispose of for the modest amount of sixpence or so. It is extraordinary, however, how few know wherein the trick lies. For the benefit of those who are unacquainted with it, the following short description is given.
The man