قراءة كتاب Sharps and Flats A Complete Revelation of the Secrets of Cheating at Games of Chance and Skill

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Sharps and Flats
A Complete Revelation of the Secrets of Cheating at Games
of Chance and Skill

Sharps and Flats A Complete Revelation of the Secrets of Cheating at Games of Chance and Skill

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دار النشر: Project Gutenberg
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throws a half-crown and a shilling into a two-penny purse, and the price demanded for the whole may vary from sixpence to eighteenpence, according to circumstances. Sometimes the purse, when purchased, is found to contain the actual amount ostensibly put into it. 'Springes to catch woodcocks!' The purchaser is a confederate. In the event of a stranger buying it, the contents will prove to be a penny and a halfpenny. The operator really throws the half-crown and shilling into the purse several times; turning them out again into his hand, to show the genuineness of the transaction. Or, he may spin them in the air, and catch them in the purse by way of variety. But when the time for selling arrives, although he does not appear to have changed his tactics in the least, the transmutation of metals becomes an accomplished fact, silver is converted to bronze.

The man has a money-bag slung in front of him, into which he is continually dipping his hand, for the purpose of taking out or returning the coins. This bag seems to contain only silver, but there is a vein of baser metal underlying the nobler. Therefore, in taking out a half-crown, nothing is easier than for the man to palm a penny at the same time. This being done, it is the penny which goes into the purse, and the half-crown is transferred, for the moment, to his palm; but only for the moment. It is dropped, immediately, into the bag; so that, by the time that his hand has fallen to his side, it is empty. That is one dodge. Another is to take the half-crown and penny together in the fingers, the penny underlying the half-crown, concealed from view. Then the penny is dropped and the half-crown palmed as before. Again, the half-crown and shilling being really in the purse, the man will take them out with his fingers, apparently for the purpose of showing them to the multitude, at the same time introducing into the purse three halfpence which he has held concealed. Then he appears to throw the silver coins quickly into the purse, but in reality he palms them, the sound made by the coins in falling being counterfeited by chinking the coppers which the purse already contains. A variation upon this trick is sometimes performed with a piece of paper in which is screwed up some article of cheap jewellery, and into which the coins are supposed to be thrown, as in the purse trick. These men adopt various methods of explaining their reasons for selling so much money at so cheap a rate, one of the most common being that someone has laid a wager that the public are too sceptical to buy money offered in that manner. Well, such a wager would be a tolerably safe one; for, as a rule, the public are only sceptical concerning those things which are genuine. It is probably because the purse-trick is not genuine that the tricksters find purchasers. It is always the swindle which takes best with the public. Certainly, anyone who is taken in over this trick deserves to be.

On our way home in the train we may, perhaps, encounter a party playing 'Nap.' It may be a friendly game, fairly played—or it may not. If it is not, we shall undoubtedly find that one of the players loses heavily. It is only penny Nap, he is told. Yes, but one can lose a good deal, in a small way, even at penny Nap. Especially if the other players know the best and quickest way of winning.

The most ordinary way of cheating at this game consists of 'putting up' hands for the dupe and one of the other players. The methods of accomplishing this manœuvre will be fully detailed in the chapter on 'Manipulation.' For the present, it is sufficient to say that the cards are so manipulated that the dupe has always a good hand. So far, this looks as though matters should prove very favourable to the dupe; therefore, he frequently goes 'Nap.' It always happens, however, that one of the other players holds a hand which is slightly better. The dupe may even hold the ace, king, queen, and knave of one suit, and the ace of another. By every law of the game he is bound to go 'Nap,' and win. So he makes his long suit trumps, feeling that he has a 'certainty.' But when the cards are played, it turns out that one of his opponents holds five small trumps against his four big ones, and he loses on the last round.

An incident of this kind is reported, where the dupe, in a two-handed game, being rendered suspicious by the eagerness of those about him to wager that he would not make his Nap, instead of leading out his long suit, made his odd ace the trump, and thereby won. In a game of more than two players, this could be prevented by one of the others holding two cards of the same suit as the ace. Moral—Don't gamble with strangers. It is never safe; particularly in a railway train.

The foregoing being sufficient to give the reader a general idea of the common sharp and his methods, no more need be said with regard to this elementary branch of our subject. It will be sufficient to point out that the sharp usually devotes his entire energies to perfecting himself in some particular game. Having found his victim, he feigns indifferent play, and encourages the dupe to 'take him on.' No matter how skilful he may be, he never allows any evidence of the fact to escape him. One does not find a card-sharper, for instance, entertaining his chance acquaintances with card-tricks—at least, not to their knowledge. To use the language which he would probably adopt, such a proceeding would be 'giving himself away with a pound of tea.' The sharp's motto is, 'Art is to conceal art;' and his success in life depends very greatly upon the strict observation of this maxim.

Skill, however, is not the only qualification necessary to the successful sharp. He must have unbounded self-confidence if his wiles are to be of any avail. In addition, he must also possess tact and address, for upon these two qualities will depend the grade of society into which he will be enabled to carry his operations. Given a liberal endowment of these two attributes, there is no circle, however high or however select, into which the sharp will not ultimately penetrate. The public have occasionally an opportunity of peeping behind the scenes, but the cases of cheating which come to light bear a very small proportion to those which are condoned or hushed up, and the number of these again is nothing when compared with the infinity of cases which are never discovered.

All the comparatively insignificant matters dealt with so far are of course common knowledge to many. As before mentioned, however, the general public know very little of them, otherwise the numbers who gain a living by such means could not exist. It is for this reason only that they have been even referred to here. Other and far more ingenious trickeries call for our attention, and to these we will now pass on.


CHAPTER III
MARKED CARDS AND THE MANNER OF THEIR EMPLOYMENT

Probably it was at no very recent date in the history of card-playing that some genius first recognised the advantage which would accrue to a player who could devise some means of placing a distinctive mark on the back of each card, imperceptible to all but himself, to indicate its suit and value. Every card-player must at some time or other have exclaimed mentally, 'Oh, if I only knew what cards my opponents hold!' There one has, then, the origin of marked cards. The sharp, above all others, desires to know his opponent's cards. It is almost a necessity of his existence; and in his case it is certainly true that 'necessity is the mother of invention,' and 'knows no law.' Whatever the sharp may find necessary he is sure to acquire, and will not be scrupulous as to the manner of its acquisition.

The systems of

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