href="@public@vhost@g@gutenberg@html@files@33870@[email protected]#page24" class="pginternal" tag="{http://www.w3.org/1999/xhtml}a">24
6. General Strategy of the Opening |
25 |
7. Control of the Centre |
28 |
8. Traps |
32 |
CHAPTER II |
Further Principles in End-game Play |
9. A Cardinal Principle |
35 |
10. A Classical Ending |
37 |
11. Obtaining a Passed Pawn |
40 |
12. How to find out which Pawn will be the first to Queen |
41 |
13. The Opposition |
43 |
14. The Relative Value of Knight and Bishop |
50 |
15. How to Mate with Knight and Bishop |
59 |
16. Queen against Rook |
62 |
CHAPTER III |
Planning a Win in Middle-game Play |
17. Attacking without the aid of Knights |
68 |
18. Attacking with Knights as a Prominent Force |
public@vhost@g@gutenberg@html@files@33870@[email protected]#page71" class="pginternal"
|